Destiny 2 Details Changes to Shader System

Destiny 2 Details Changes to Shader System

Before Destiny 2 launched, not many people would have guessed that shaders would be a hot topic of discussion, yet here we are. The Destiny 2 shader system at first appeared to be an answer to fans’ prayers—giving them the ability to individually color practically every item in their inventory. But problems with the system became apparent: inventory space quickly becomes limited, deleting large stacks of shaders is a tedious chore, arguably the best shaders are sold by Eververse, and more.

Bungie has communicated about some of those problems, and what the developer plans to do to solve them. In the weekly blog update, Bungie’s Senior Design Lead Tyson Green addressed the problem with giving players the ability to delete shaders en masse:

“Shaders are individual items, and individual items trigger individual reward bundles when dismantled, even when those rewards are simple. That creates a challenge for us that we haven’t yet addressed, which is triggering dozens (or hundreds) of reward bundles simultaneously when an entire stack of shaders is dismantled. This is challenging not simply because an arbitrary number of rewards need to be run and delivered simultaneously, but because we also have to safeguard against scenarios where this produced items that couldn’t fit in your inventory, which could be instantly lost (ex: shaders that produce Glimmer could easily evaporate into nothing if you were at or near the cap.)”

Green went on to say it would not be hard to make a button combination (something like hold a trigger while also hitting the delete button), but the problem still remains with how the game would handle giving the rewards upon dismantle as mentioned above.

destiny 2 shader gauntlet

In addition to players’ frustrations with shaders, Green also mentioned that the developer is looking at how to re-integrate Destiny 1‘s shader mechanics. However, Bungie has to figure out how to marry the two systems. A straight copy of Destiny 1‘s shader system, while it would require having to unlock a shader just once to then be applied and removed as often as desired, it would apply it to every piece of armor. Bungie says it is trying to find a way to still allow each gear piece to be individually shaded.

Lastly, Bungie is looking to take shaders back to a similar system where they would not be as limited, with possible solutions being a shader collection or being able to freely pick up an unlimited number of copies of shaders.

It’s encouraging to hear Bungie’s plans for the future, but most fans would like to see these changes already active in the game. Expecting that may be unrealistic but no timetable was given as to when a solution to these shader problems may be remedied.

Destiny 2 is available now on PC, PS4, and Xbox One.


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