Fortnite Details Major Changes to Gun Damage

Fortnite Details Major Changes to Gun Damage

Ever since Fortnite Battle Royale’s release, Epic Games has made it clear that the experience is a work in progress. Things will be constantly changing through the addition of new weapons and the developers will consistently tweak elements to keep the matches fun and fair.

To that point, Epic Games is preparing a limited time mode called Shooting Test #1 that will make some major changes to the way certain weapons work in Fortnite Battle Royale. Rather than introduce sweeping changes and ruin the experience, Epic is using this mode as an opportunity to see how players respond and then go from there.

According to Epic, there are two main goals with the first pass at tweaking shooting. Number one is that first shot accuracy should be present at all times. Bloom is likely still going to influence bullet trajectory after multiple shots but when standing still, aiming, or if you haven’t fired in a while the first bullet should land right at the reticule. There won’t be any guessing game with this new concept, though; a player’s reticule will glow red when they have first shot accuracy active.

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Secondly, Epic is making some key changes to damage values on select weapons so that players don’t rely on one or two weapons at any distance. The first big tweak as part of that is a nerf to shotgun headshot damage by 100%. Originally, shotguns would deliver 250% critical damage when hitting an opponent in the head but now they will only deliver 150% damage. Whether this will make it so a pump shotgun doesn’t insta-kill a full health and full shield player is unclear, but it should make longer range shotgun kills less frequent.

Alongside shotguns, all other weapons in Fortnite Battle Royale now crit for 200% damage instead of 250% damage like it was before. On top of that, there will be damage falloff for auto rifles, pistols, and submachine guns, but it will vary based on the weapon class. The more range a weapon should have then the further a player can get full damage before it is reduced. At max falloff, each weapon will deliver 70% of their base damage.

Overall, the Shooting Test #1 changes sound like they will give seasoned Fortnite Battle Royale players more to consider when engaging opponents. Gunfights should also feel a little more fair, even if there will still be an element of RNG to whether bullets hit their targets at certain range. But keep in mind this is just a test and is not going to be part of the main game. Epic will see what works and what doesn’t based on feedback from this limited time mode and then things may change in the main game.

Fortnite Battle Royale is available now for PC, PS4, and Xbox One.

Source: Epic Games


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